# Revenue Streams

![](https://2719056977-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuPyiGPuqSuhGKNZE6im0%2Fuploads%2FAdJKtTWwt6a6dxUIhvLe%2Frevenue.png?alt=media\&token=0398be9a-44ce-4502-861b-bb493cd2dd90)

GemUni's revenue currently comes from 3 sources:&#x20;

1. NFTs Sales (GENI Pass NFTs for Casual Games, NFTs in-game items and characters for Signature Games, etc.),&#x20;
2. In-game Tools Sales, and&#x20;
3. NFT Marketplace Transaction Fees.

The revenue can be in GENI or GENIX. Then:&#x20;

* G% of the revenue will be distributed for burning tokens to prevent inflation,&#x20;
* E% will go to the Company to develop GemUni and ensure business operations, and&#x20;
* M% is allocated to the GemUni Games Treasury. Another income source for our Games Treasury comes from the Company, which will be described further in the [Token Allocation](https://gemuni.gitbook.io/gemuni/getting-started/tokenomics/token-allocation).

The GemUni Games Treasury will then be used to reward players who participate in PvE, PvP gameplay modes, and Tournaments & Challenges. As under control, its token amount is always smaller than that of the Revenue Pool.
